Well, I can run my mechs OK, I 'm just no financial wizard. Had to restart because it took too long to get my mechs repaired to have them ready for a C-bill earning mission and the fixed costs bankrupted me! LOL Restart.
Almost did the same damned thing a 2nd time! Rule #1. NEVER spend money on anything before your mechs are repaired/rearmed and ready for a money earning mission. Came within 2 weeks of financial failure (again). Had to sell a spare mech to make it! Whew.
Played all day yesterday and have a good feel for the UI. Don't have to think about it any longer, just play. However, playng there is a LOT to think about and that's what makes the game so much fun. And it is also what will probably keep the whole thing from ever feeling repetitive or boring. There is always something else you want to get done. Keep in mind I am playing the Campaign game, haven't even looked at Skirmish Mode (whatever that is). And to do that you need money. Piles and piles of money. Fortunately, there is a way to earn a bunch of it. Missions. The game has no inherent difficulty system setting. You make your own difficulty level based on the missions you choose. Of course the more difficulty the more reward in the form of cash and salvage. The game is even unique there too as you can negotiate the amount of cash/salvage you will earn, based on a slide bar for the mission you can adjust one way or the other. Cool.
There are soo many different weapons and stuff to customize your mechs. You can spend an hour or more just getting ready for the next mission. And that, rather than being boring, is great fun. Customizing mechs based on their basic characteristics is a skill you need to develop quickly to have the best chance on the battlefield as one line up of mechs may do just fine in one mission, but fail the next. Always something to do!
One would think that light mechs have little value, being seriously under armed/armored, but no! The Light is my favorite (so far). He scampers around the battlefield, moving all the time, making him almost impossible to hit by just one enemy attack. Moving gives defensive bonuses and if he doesn't fire he can also choose another defensive bonus to reduce damage by 50% if he is hit. Did I mention he has jump jets? Did I mention his pilot can eventually earn the "sensor" skill which when targeted on an enemy reduces its defensive buff for having moved last turn by -2 and allows for your fellow mech to launch indirect missle fire to come down on their head? FDL!
Anyway, no end to fun things to be found in this game. Serious HOF, turn-based war game. Best "mTk Seal of Approval" ever.
You might want to look into it.