Hello guys. I've got an idea for a "constant" league, based on challenging each other along a table/ladder, fighting battles, and switching positions (depending on battle results) as well as always switching army lists with each other (yes, always, after battle, independent of battle results) to create variety over time.
"Only" requirement (in addition to playing in a timely manner) is to maintain a social aspect through talking and chatting during the games, no silent players and no mere abbreviations, this is for fun, with only a light competitive element attached to it.
Rules as they currently stand in draft format:
Player undertakings and commitments
Players undertake to play with such a turn frequency that a game is completed within three weeks from the challenge having been made.
Players undertake to pick up a challenge within one week after it having been made, and failure to do so for two challenges in a row will result in exiting the league (and potentially re-enter in the lowest position).
Preparations
Every player will at outset hold a position in the table, the position depending on the Digital League rating of the player.
Every player will choose an army list to start with (later to be exchanged with other players in the table).
Ongoing
A player can challenge another player up to three positions above or below him.
A player can challenge the same player twice in a row, only if at least one of the two players have concluded a game in between the two challenges.
A player can challenge a player who he was last challenged by, only if at least one of the two players have concluded a game in between the two challenges.
A player can only challenge one other player and needs to conclude that game before making another challenge.
A player already challenged and not having concluded that game cannot be challenged until that game has been resolved.
Thus, a player can be involved in maximum two ongoing games at any point in time; one for which he made the challenge, one for which he was challenged.
The victor of a game takes the higher of the two players' current positions (not necessarily the ones had when the challenge was made), the loser the lower.
In the event of a draw or a tie, players keep their positions.
Once a game has been concluded, the players exchange army lists with each other (independent of the game's result); each getting the current army list of the other player (not necessarily the one he used in their game).
Battles
Battles are made in Large Map Size, Open Battle Scenario, Pot Luck Map Type, and with 1600 FP, subject to adjustment as follows:
- The player in the higher position will get 50 FP subtracted for each difference in positions, i.e., get 1550, 1500, or 1450.
Up to one reroll of the map is allowed, but only if both players agree to the reroll.
The player making the challenge can decide whether his army list uses any ally (from the standard list of allies for that army list), while the player being challenged plays without any allies.
What do you guys say? Could be fun?
"Only" requirement (in addition to playing in a timely manner) is to maintain a social aspect through talking and chatting during the games, no silent players and no mere abbreviations, this is for fun, with only a light competitive element attached to it.
Rules as they currently stand in draft format:
Player undertakings and commitments
Players undertake to play with such a turn frequency that a game is completed within three weeks from the challenge having been made.
Players undertake to pick up a challenge within one week after it having been made, and failure to do so for two challenges in a row will result in exiting the league (and potentially re-enter in the lowest position).
Preparations
Every player will at outset hold a position in the table, the position depending on the Digital League rating of the player.
Every player will choose an army list to start with (later to be exchanged with other players in the table).
Ongoing
A player can challenge another player up to three positions above or below him.
A player can challenge the same player twice in a row, only if at least one of the two players have concluded a game in between the two challenges.
A player can challenge a player who he was last challenged by, only if at least one of the two players have concluded a game in between the two challenges.
A player can only challenge one other player and needs to conclude that game before making another challenge.
A player already challenged and not having concluded that game cannot be challenged until that game has been resolved.
Thus, a player can be involved in maximum two ongoing games at any point in time; one for which he made the challenge, one for which he was challenged.
The victor of a game takes the higher of the two players' current positions (not necessarily the ones had when the challenge was made), the loser the lower.
In the event of a draw or a tie, players keep their positions.
Once a game has been concluded, the players exchange army lists with each other (independent of the game's result); each getting the current army list of the other player (not necessarily the one he used in their game).
Battles
Battles are made in Large Map Size, Open Battle Scenario, Pot Luck Map Type, and with 1600 FP, subject to adjustment as follows:
- The player in the higher position will get 50 FP subtracted for each difference in positions, i.e., get 1550, 1500, or 1450.
Up to one reroll of the map is allowed, but only if both players agree to the reroll.
The player making the challenge can decide whether his army list uses any ally (from the standard list of allies for that army list), while the player being challenged plays without any allies.
What do you guys say? Could be fun?
Last edited: