"...hope didn't overstep my bound..."
Whaaa? Bounds? When did that happen!?
Very interesting influences. The only one I have owned and played is "Ambush". However the game mechanics you describe from each capture the essence of decision making and action in a hostile environment. The test your luck mechanic would be interesting and I assume would be tied to suppression fire you are receiving, cover, etc. If those concepts can be captured in your work it should make for an interesting experience.Hi folks. Our latest dev blog has gone live on board wargame influences (yeah CARDBOARD.. deal ;-) ) . The TFSM (The Few SNEAKY men) already wormed most of it out of me here :-( but still interested in any further comments from TFSM.
Hey HOA_KSOP Let's hope so