New patches are now available for all Game Engine 4 titles except Red Thunder

Gnarly

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Shock Force Patch notes:

********************************
v2.03 PATCH NOTES
********************************

AI
* Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior

CAMPAIGNS AND SCENARIOS
* Updated the CMSF2 versions of German, Canadian, and Dutch campaigns (campaign names: Die Kunst der Krieges, Back on Tracks, and The Khabour Trail). Current saves of the CMSF1 legacy campaigns CANNOT be updated from these files: you will have to start from the beginning to play the updated versions
* Updated USMC Semper Fi campaign. Fixed missing 60 mm mortars, reinforcement issues with the mission "Flirting with Disaster", and inaccurate briefing graphics for the mission "Highway Two". This campaign can be updated using the "Updating Campaign" instructions above

TO&E AND FORMATIONS
* Syrian PKM crews carry more ammunition
* Dutch infantry and dismounts carry more small radios

ART AND MODELS
* Fixed visual glitches on the following vehicles: M1114 Humvee, M1152 Humvee, BMP-1, G Wagon, ZU-23 Technical
* T-72M (early) has had stereo rangefinder added, and side skirts removed
* Fixed UI errors on the German GMG grenade launcher

INTERFACE
* Added some missing USMC and Syrian UI elements
* Corrected translation errors in UI text within Editor

BUG FIXES
* FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire
* FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch)
* FIXED: CV9035 was using airburst ammunition setting against inappropriate targets, such as bunkers
* FIXED: Gill ATGM had an abnormally high miss rate against targets in ideal conditions


Here is a direct link to the page:

https://battlefront.sharefile.com/share/view/sdba62989f8b4efdb/fo1acf54-2f50-49ab-9b2d-21aaa0ba764d


Black Sea Patch notes:

********************************
v2.13 PATCH NOTES
********************************

AI
* Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior

ART AND MODELS
* Corrected visual glitches for BRDM-2

BUG FIXES
* FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire
* FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch)
* FIXED: Stugna-P had incorrect name ("Skif" is the name of the export model)


Here's a direct link:

https://battlefront.sharefile.com/share/view/s6683102efac4c2f8/fobea044-28cf-47a8-a204-b579a8485162
 

MeatEtr

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Just wanted to post an issue with the new CMSF2 patch. It only affects users that need to change the install path, which is probably most of us! The installer creates a new nested CMSF folder within your installed game. Just follow c3k's instructions to fix it and double check your version at bottom right, should say 2.03 (BFC)


you can copy the files from the nested patch location (the second "Combat Mission Shock Force 2" folder) and move them into the same folder in the original CMSF2 location. Don't copy/move the folders: just the files inside the folders. After all the files are moved from the nested CMSF2 folder into their correct location, you can delete the nested CMSF2 folder.


(Or, just delete the nested CMSF2 that was installed with the patch, and redo the patch, this time dropping the "Combat Mission Shock Force 2" from the installer location.)
 
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