Hmm.
It's amazing what a little research can do. Cruised You Tube for about an hour.
Got some invaluable help for managing the facilities in the Avenger, along with some sorely needed info about how engineers work.
As a result I am only on my 4th mission, but have accomplished soo much more than my previous game (the bar of which was set on the floor).
To start, I already have 2 engineers and a scientist on the way! That may have been attributable more to luck than knowledge, but I did have a plan.
Then, as recommended, my first build was the Guerrilla Warfare module. What I also learned is that with GW I can upgrade my away team by one soldier by merely getting someone promoted to Sgt
...which I have ALREADY done. And, I can get the next one by getting someone to Captain. That info was always in the small print , but it escaped me first go 'round. I'd eventually gotten the roster upgrade, but didn't know why and I constructed the GW module way past it's due date.
Also, I'm not guessing what to build next. I know what I want and in what order.
Now, I am going to make every effort to keep the progress of the Chosen's capabilities to a minimum. Clearly I cannot allow the chosen to improve themselves to the magnitude they accomplished last time.
Also, I'd been making a fairly large tactical error in combat. My thinking was to keep the soldiers fairly close to each other with supporting fields of fire so I could drop focus fire on the aliens when the chance arose. Yeah, about that. Nope. While the idea is sound, application was not. It has been allowing to much damage from alien AOE weapons. A single rocket grenade shouldn't be permitted to injure three of my soldiers at a time. That habit will be hard to break. More often than not the terrain doesn't allow for spreading out all that much. Work to do.
There will be no prisoners taken.
Except for enhanced interrogation of course.
It's amazing what a little research can do. Cruised You Tube for about an hour.
Got some invaluable help for managing the facilities in the Avenger, along with some sorely needed info about how engineers work.
As a result I am only on my 4th mission, but have accomplished soo much more than my previous game (the bar of which was set on the floor).
To start, I already have 2 engineers and a scientist on the way! That may have been attributable more to luck than knowledge, but I did have a plan.
Then, as recommended, my first build was the Guerrilla Warfare module. What I also learned is that with GW I can upgrade my away team by one soldier by merely getting someone promoted to Sgt
...which I have ALREADY done. And, I can get the next one by getting someone to Captain. That info was always in the small print , but it escaped me first go 'round. I'd eventually gotten the roster upgrade, but didn't know why and I constructed the GW module way past it's due date.
Also, I'm not guessing what to build next. I know what I want and in what order.
Now, I am going to make every effort to keep the progress of the Chosen's capabilities to a minimum. Clearly I cannot allow the chosen to improve themselves to the magnitude they accomplished last time.
Also, I'd been making a fairly large tactical error in combat. My thinking was to keep the soldiers fairly close to each other with supporting fields of fire so I could drop focus fire on the aliens when the chance arose. Yeah, about that. Nope. While the idea is sound, application was not. It has been allowing to much damage from alien AOE weapons. A single rocket grenade shouldn't be permitted to injure three of my soldiers at a time. That habit will be hard to break. More often than not the terrain doesn't allow for spreading out all that much. Work to do.
There will be no prisoners taken.
Except for enhanced interrogation of course.
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