Anybody keen on playing in this mini campaign -- it'll be a bit like a knife fight in a phone booth between Anglo-Saxons, Welsh and Scots (with the Vikings bashing on the glass to get in from outside)
... and we're old enough to remember what a phone booth is.
Adapted the setting and map from a board game called "The King Is Dead".
The King is dead. The kingdom is divided. Three factions: the Scottish, the Welsh and the English vie for control ...and across the sea foreign invaders prepare to take advantage of the chaos.
The rules are dead simple.
Only 5 turns.
Three players or teams playing the factions on the British isles in late 800's AD... and me as GM playing the Vikings who are the spoilers and arrive to raid/invade randomly every turn determined by dice rolls.

In the map above is starting set up -- Anglo-Saxons in yellow, Welsh in red, Scots in green and Vikings in blue. The player playing Anglo-Saxons will have most to do with most regions and also greatest vulnerability to Viking raids. (they can possibly have a two-player team)
Each faction gets one attack per turn (rules for attacks basically the same as the Empire Builders campaigns. Any level attack wins the invaded region or repels the invader.
(You can attack into any adjacent region, one battle only per region only. You can attack into a region from which an attack has already been launched, you cannot attack into or from a region that is already under attack)
Vikings can land in Alba, Strathclyde, Northumbria, Essex and Wessex.
(Vikings have a limit of 3 invasion fleets -- every time an invasion is repelled, a fleet is removed from the roster -- if an invasion is successful, the fleet gets returened to the Viking box at top right.)
Orders sequence is determined by % results in previous round -- although 1st Round has a set orders sequence.
Factions use following armies:
1. Anglo-Saxons: Anglo-Saxon (871 - 949 AD)
2. Scots: Scots (851 - 1051 AD)
3. Welsh: British (600 - 1030 AD) -- (the original Welsh army list is too light and fluffy to be competitive)
4. Vikings: Viking (790 - 899 AD)
VICTORY CONDITIONS:
Victory points are awarded at end of Turn 5: 1 point per regions conquered and controlled outside your core starting regions. (minus any starting regions you might have lost)
Vikings get 1 point per region controlled at end of Turn 5.
THIS IS VERY CUT-THROAT -- AS WELSH AND SCOTS YOU COULD BE KICKED OUT IN TURN 1 IF YOU LOSE TWO DEFENSIVE FOG BATTLES ... ANGLO-SAXONS CAN BE ELIMINATED THEORETICALLY WITHIN 2 TURNS.
-- but the idea is to have fun!
Below a sample map from a play test (it's turn 2 but I forgot to move the turn marker)

Vikings have captured ALBA in the previous turn... and Scots launch an attack to recapture it.
A Viking fleet lands in Essex. (there are rules and limitations on Viking fleets available)
The Welsh invades Wessex... and the Anglo-Saxons invade Cumbria.
@Wellsonian @Nelson1812 @Bootie @Mad Mike @mTk @chiquichops @Badger73 @HOA_KSOP @kronenblatt @Nathangun
Adapted the setting and map from a board game called "The King Is Dead".
The King is dead. The kingdom is divided. Three factions: the Scottish, the Welsh and the English vie for control ...and across the sea foreign invaders prepare to take advantage of the chaos.
The rules are dead simple.
Only 5 turns.
Three players or teams playing the factions on the British isles in late 800's AD... and me as GM playing the Vikings who are the spoilers and arrive to raid/invade randomly every turn determined by dice rolls.

In the map above is starting set up -- Anglo-Saxons in yellow, Welsh in red, Scots in green and Vikings in blue. The player playing Anglo-Saxons will have most to do with most regions and also greatest vulnerability to Viking raids. (they can possibly have a two-player team)
Each faction gets one attack per turn (rules for attacks basically the same as the Empire Builders campaigns. Any level attack wins the invaded region or repels the invader.
(You can attack into any adjacent region, one battle only per region only. You can attack into a region from which an attack has already been launched, you cannot attack into or from a region that is already under attack)
Vikings can land in Alba, Strathclyde, Northumbria, Essex and Wessex.
(Vikings have a limit of 3 invasion fleets -- every time an invasion is repelled, a fleet is removed from the roster -- if an invasion is successful, the fleet gets returened to the Viking box at top right.)
Orders sequence is determined by % results in previous round -- although 1st Round has a set orders sequence.
Factions use following armies:
1. Anglo-Saxons: Anglo-Saxon (871 - 949 AD)
2. Scots: Scots (851 - 1051 AD)
3. Welsh: British (600 - 1030 AD) -- (the original Welsh army list is too light and fluffy to be competitive)
4. Vikings: Viking (790 - 899 AD)
VICTORY CONDITIONS:
Victory points are awarded at end of Turn 5: 1 point per regions conquered and controlled outside your core starting regions. (minus any starting regions you might have lost)
Vikings get 1 point per region controlled at end of Turn 5.
THIS IS VERY CUT-THROAT -- AS WELSH AND SCOTS YOU COULD BE KICKED OUT IN TURN 1 IF YOU LOSE TWO DEFENSIVE FOG BATTLES ... ANGLO-SAXONS CAN BE ELIMINATED THEORETICALLY WITHIN 2 TURNS.
-- but the idea is to have fun!
Below a sample map from a play test (it's turn 2 but I forgot to move the turn marker)

Vikings have captured ALBA in the previous turn... and Scots launch an attack to recapture it.
A Viking fleet lands in Essex. (there are rules and limitations on Viking fleets available)
The Welsh invades Wessex... and the Anglo-Saxons invade Cumbria.
@Wellsonian @Nelson1812 @Bootie @Mad Mike @mTk @chiquichops @Badger73 @HOA_KSOP @kronenblatt @Nathangun
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