Upfront, any help with this would be greatly appreciated.
I thinking about trying to put together a new type of tournament or quasi-campaign.
I’m not really sure what to call it.
I’m not even sure it’s feasible.
This a rough idea of kind of how I see it coming together.
The Goal
To break down a Large or Huge map and break it up in to a grid or quadrants.
Play a connected series of battles equating to a single huge scenario.
As an example using the map below.
The “Attack” is from the south.
The map can be broken up in to 3 wings or columns.
Given the 3 columns – left, center, right, there would be 3 players for each side. Could be more or less.
Total time is undetermined, say 2 hours or more.
Here’s where I could use your thoughts and discussion.
Everything I say here is flexible.
Initially I could break up the map in to a grid or blocks of 100 meters each. Each block given a number
Let’s say the first turn is 30 minutes long
The Attacking commander allocates his units to each wing.
He then decides how far or what grids he can attack to in that amount of time.
The Defending overall commander assigns his wing commanders certain grid locations to defend and distributes his units to each wing commander.
Wing commanders ten distribute units certain grid or block of locations.
I would then take the information from the attacker and defender and create maps and a scenario.
After 30 minutes combat stops and a front line is drawn on the master map.
And then another 30 minute advance etc. etc.
Before going in to further details of units how combat could be resolved do you think this a viable idea?
A huge map
Looking from the Attackers point of view:
Looking from the Defenders point of view:
I thinking about trying to put together a new type of tournament or quasi-campaign.
I’m not really sure what to call it.
I’m not even sure it’s feasible.
This a rough idea of kind of how I see it coming together.
The Goal
To break down a Large or Huge map and break it up in to a grid or quadrants.
Play a connected series of battles equating to a single huge scenario.
As an example using the map below.
The “Attack” is from the south.
The map can be broken up in to 3 wings or columns.
Given the 3 columns – left, center, right, there would be 3 players for each side. Could be more or less.
Total time is undetermined, say 2 hours or more.
Here’s where I could use your thoughts and discussion.
Everything I say here is flexible.
Initially I could break up the map in to a grid or blocks of 100 meters each. Each block given a number
Let’s say the first turn is 30 minutes long
The Attacking commander allocates his units to each wing.
He then decides how far or what grids he can attack to in that amount of time.
The Defending overall commander assigns his wing commanders certain grid locations to defend and distributes his units to each wing commander.
Wing commanders ten distribute units certain grid or block of locations.
I would then take the information from the attacker and defender and create maps and a scenario.
After 30 minutes combat stops and a front line is drawn on the master map.
And then another 30 minute advance etc. etc.
Before going in to further details of units how combat could be resolved do you think this a viable idea?
A huge map
Looking from the Attackers point of view:
Looking from the Defenders point of view: