Why I spend time playing Skyrim...

In Skyrim (which I jsut finsihed a couple minutes ago), "too powerful" is a relative term. I played it through on "Normal" and didn't raise the difficulty which always is an option, especially for maxed-out characters later on. But that's just one part of it.

I have limited myself to unenchanted equipment UNLESS I found it, so I ran around in the heaviest armore witht any enchantments and only a couple enchanted weapons. I didn't enchant any rings or amulets either and haven't invested hours on end searching in every vendor's inventory for one that provides 5 points more of this or that resistance or raises this or that skill 4 points. And - voilá - you got yourself some pretty tough fights with dragons or a bunch of undead if you're unlucky enough to stumble into a dozen of them at the same time. The trick is: do some REAL roleplaying and DON'T do what I call "abusing the game": just because you CAN do everything doesn't mean you have to.
 
I have limited myself to unenchanted equipment UNLESS I found it, so I ran around in the heaviest armore witht any enchantments and only a couple enchanted weapons. I didn't enchant any rings or amulets either and haven't invested hours on end searching in every vendor's inventory for one that provides 5 points more of this or that resistance or raises this or that skill 4 points. And - voilá - you got yourself some pretty tough fights with dragons or a bunch of undead if you're unlucky enough to stumble into a dozen of them at the same time. The trick is: do some REAL roleplaying and DON'T do what I call "abusing the game": just because you CAN do everything doesn't mean you have to.

Hmmm, "real roleplaying"? With NPC's which are as bland as a marshmallow? Kindergarten-level conversations? These are the hallmarks of Bethesda, besides the free-formness of the experience.

I mean, from what I gather, you played Skyrim as if the Sandor Clegane had reincarnated in Tamriel: a huge guy in thick armor, a big sword, no social skills to speak of and no magic abilities whatsoever. Cool, and I find it's good news that someone playing like that can have some fun out of the game. And perhaps they've fixed a bit the problem with progression. However, to my personal taste, that is a bit like approaching the game with a huge blunt weapon and clubbing it to death :)

But in the Morrowind case, I was playing a Marauder (?) a Mage/Warrior without ability to wear heavy armor. It was very cool, Morrowind native armor was way cooler than Empire's, and hence the "Metal Gear Solid" approach. When one doesn't have muscle but has wits, well, you have to approach things in "unconventional" ways. The problem wasn't getting that über-broadsword the way I got it - and I tried that in a lot of ways.

The problem was that after basically having met everyone in Morrowind, killed every Dremora Lord and having made friends or enemies with everyone in the island - almost - I went after a climactic battle... and I got none.

If people has to restrain itself in order to enjoy a RPG with lush visuals, a truly awesome variety of ways of interacting with the world, and the like, it speaks poorly of the gameplay design team (in my opinion).
 
Morrowind has been fixed in that department - there are tons of mods which make the game much more enjoyable and much tougher. And rasing the difficulty before fights that are supposed to be TOUGH will make them VERY deadly, even if one has a lot of "über" stuff.

It's said one has to use literally hundreds of mods (the number of mods I'm using with my Morrowind install is over 240) but don't forget these games aren't exactly targeted at us but rather at kids with comparatively low demands. They've "dumbed it down" a lot, true, but it still tells a nice story. It could have ben better, but I've seen a lot worse. For me, it's about the story and less about how the game plays as long as it feels acceptable. Morrowind will remain my all-time favorite together with some other older ones but I've come to accpet that a PC game will NEVER beat real roleplaying in the cellar with a bunch of friends, some coke (or beer) and rolling dice all night long.
 
Morrowind will remain my all-time favorite together with some other older ones but I've come to accpet that a PC game will NEVER beat real roleplaying in the cellar with a bunch of friends, some coke (or beer) and rolling dice all night long.

Very true, for single-player RPGs. I was pleasantly surprised when I found a small - but lively and colorful - role-playing community while playing Eve On-line (five years straight). There was no beer - well nobody actually could spill beer over the spaceship models and character "sheets" - but it was the closest thing to it.
 
Speaking of Pole Playing Games... Im quite enjoying the interraction in the HQ areas... makes it a lot more interesting as a game master watching your dicussions into fold into strategies etc.

Our CO went MIA for a few weeks so we should discuss whats next to fluss those pesky GI's out of France.
 
Yeah thats true. We should inspire our latest members to join the fight. For now I'm doing 3 DOM battle's. Trying to keep it going and alive. But the Allies cant really seem to get a real beachhead. Maybe once the CW beaches are opened up the battle's heat up.

And I have a cool idea for a small tourney once there is spot open.
 
Bootie said:
Im quite enjoying the interraction in the HQ areas... makes it a lot more interesting as a game master watching your dicussions unfold into strategies etc.

Yes, I'm enjoying it a lot. If only I could churn out turns faster :(
 
It will be New Year before we open up new tournies so plenty of time to refine it. :)

Is that a "green" light I'm getting? If so I'll go and start fine tuning the last details. (maps)
 
I'll let you know asap. Champions League is on tonight. I'm off tomorrow and start the nightshift on friday.
 
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