CMRT: Tank Battle of Lisow

Tank battle between the 424th Heavy Tank Battalion and the 61st Guards Tank Brigade that took place on the morning of January 13, 1945 in the village of Lisow, Poland. The scenario is semi-historical as some additional units were added in to make it more playable and enjoyable. Map size is 4 km x 4 km so there is plenty of room for maneuvering.

Designed to play Germans against the Soviet AI, not sure if you need Fire & Rubble but most everybody has it already. If you like tank battles I’m pretty sure you’ll like this.

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Author: Commanderski

4 thoughts on “CMRT: Tank Battle of Lisow

  1. Great slugfest! Enjoyed this scenario very much. The only thing missing was some eyes and ears. Reconnaissance assets would save a couple losses in this one. The assets can’t be armored vehicles either. They wouldn’t survive long enough. It needs to be two infantry platoons. One each to occupy the two objectives. Their primary job would be to look around. It’s just something to think about…. I was crying for something near the end.

    1. I thought about it but the Germans really did charge in there without any prior reconnaissance and that’s what I tried to achieve. What some others have done is dismount a tank crew to walk up to some cover.

      Glad you enjoyed it!

  2. I played H to H as the Germans. I got 80% of my initial armor wiped out in the very first turns as the Russians moved out of their position , T34s followed by IS2s and as soon as I poked my nose out of the terrain depression outside the village I got flank shots and even front ones at very short distance.
    I had moved forward my observers on both sides on the map (one to the higher terrain on the German right side but it got destroyed by a marauding T34 which shot without losing its concealment) and in front of the village, but that one could not spot any Russian tank even though it had the LOS to some buildings.
    I had tested this scenario against the Russian AI before. It was easier (but still a lot of destroyed armor, especially the Tiger Is) as the AI kept the Russian tank static in their initial positions.
    Has this scenario been tested in H to H mode or is it rather meant for the Germans against the AI?

    1. This scenario wasn’t designed for H to H. It was designed to play Germans vs Soviet AI. There is a lot of destroyed armor in the game and it pretty much mimics the actual battle as far as the game mechanics allow.

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