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CMSF 2 DAR Menofwar93 (Dutch) VS Jackal2100 (Syria)

Turn 13:
The first 30 seconds of this turn were quite uneventfull, but just when i am thinking that i have a turn with no casualties:
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A Gill team that i pushed through some vegitation got wiped by some Syrian pixeltruppen. Lucky for me they are both wounded (i rather lose a Gill team then a infantry squad or vehicle).
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Inpending doom for a Leopard: a ATGM on the left got a shot of without getting spotted before, during and after firing.
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The tank gets hit, knocking out the IR optics and degrading a few subsystems but the tank still remains operational. I was actually quite suprised that the gun wasn't destroyed.
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My artillery barrage has come to an end, and from what i have heard from my opponent its seems like i have caused a considerable amount of casualties.
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Since the Shilka got nocked out last turn, i am now calling in the appache again to have some fun over on the left.
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3rd Company, 3rd platoon are dismounting their YPR's on order to try and deal with the Syrian troops to my front.20210308104331_1.jpg
The 2 tanks on the left are both reversing to a safer position, and the 1st tank is popping smoke.
to provide some sort of cover.
 
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That 1st tank is lucky it didn't get targeted by the ATGM: a side hit would likely have been catastrophic....
 
Turn 15:
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Both of my leopards managed to get back into to cover. They are both very lucky that they didn't get hit
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JTAC on my right flank managed to get a spot on a Syrian T-72.
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I am pushing up 1 Gill team to the JTAC's position, and i simultaniously decide to pull the JTAC back into cover. I don't think that the Syirians can see hem, but better save the sorry. He is to valuable to lose.
And that wraps up turn 15
 
Turn 16
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In the first seconds of turn 16, i get a spot on a Syrian RPG team near the ford. The unit that spotted it quickly loses the spot, but i know now my opponent has atleast some troops there20210312231339_1.jpg
Spotting rounds for artillery start to fall on the hill on my right flank. I am pulling my troops back from that position, back down to mine deployment zone.20210312231424_1.jpg
The gill platoon commander spots a Syrian sniper team on the left flank. Since i dont know if it is a threat to my Gill's, i decide to play it safe and pul them back
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A gill team on the right gets a spot on the previously spotted T-72. Altough spotting rounds are starting to hit here i decide to let him stay to fire at the tank and then he will pull back.20210312231628_1.jpg
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Meanwhile in the middle: i have dismounted a YPR platoon to try and deal with the infantry in the vegitation to my front
That's the end of turn 16
 
Turn 17
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This is the last known location of the sniper before the gill platoon commander lost contact.
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The arty barrage turns out the be airburst and some tank shells. My gill team and JTAC take some light wounds but nothing serious20210315193052_1.jpg
The first gill team to reach the open ground on the left of the hill gets shot at by the Syrians neaf the ford, but they didn't get hit.
That's the end of turn 17

Turn 18 was quite uneventfull so its in the same reply as turn 1720210315202347_1.jpg
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My gill teams and the JTAC have made it out of the woods and are safe form the artillery and the Syrian pixeltruppen
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On the left a Fennek picked up the Gill platoon commander and is moving him down to safety.
That wraps up turn 18!
 
Turn 19:
The Apache has started its 2nd attacking run since (most) of the Syrian AA capabilities have been neutralized
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Around 10 seconds into the turn there is a big explosions on the left flank. It looks like the Apache has hit a armored vehicle of some sort (most likely a tank)
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Followed by a big, black smoke plume.
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The troops on my right flank are still moving down from the small hill, and meanwhile the Syrian pixeltruppen take some potshots at them. They make a exhausted Gill team hit the dirt, but there are not casualties.
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In the last 10 seconds, there is yet another big explosion on the left flank. The Apache has fired a 2nd missile at a different armored vehicle (again, it is most likely a tank).
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followed by a another satisfying big, black smoke plume.
The exploded vehicle was destroyed literally right next to a few foxholes, which i suspect of hiding a ATGM team (this is most likely the ATGM team that hit one of my Leopard's in turn 13. I hope the explosion knocked that team out.
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I am playing it more slow so nearly my whole force will stay were they are. I have only giving some orders to my Gill and JTAC team on the right to get them into better cover.
This wraps up turn 19
 
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Turn 20:
Nothing has happened on the right this turn, but my Apache is having the time of its life on the left.
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Knocked out armoured vehicle No.3 (this is defenitely a tank, since i had spotted it a couple of turns ago.
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+ the corresponding satisfying big, black smoke plume.
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In the last 5 seconds it started firing rockets at something just in front of the most forward knockedout tank. My guess is that it is either the ATGM team or infantry.
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there are so far 6 or 7 destroyed Syrian armoured vehicles.
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As with the last few turns i have given no real orders.
This wraps up turn 20.
 
Turn 21:20210327232534_1.jpg
The Apache continues to enagage any targets it comes across
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Around 20 seconds later, an unspotted Shilka oppens up. I was confident that i had neutralised all my opponents most dangerous AA assets, but it turns out i didn't. I am pulling back my Apache just to be safe.
That wraps up turn 21
 
Turn 35:
The last 3-4 turns have been very quiet with neither side firing a shot
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I am relocating 1 Gill team from the right to the hill on the center
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A scout team on the left gets an infantry contact 20210511152418_1.jpg
1 Gill team on the left is
That wraps up turn 35
 
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