While I appreciate the atmospherics of low light conditions, my peepers ain't what they used to be (thanks Uncle Sam and your Agent Orange), I have difficulty seeing things, and it detracts from my enjoyment.
Alt-B turns on 'Artificially Bright Night Graphics'
Facman
Not sure if you already know -
Alt-B turns on 'Artificially Bright Night Graphics'
Adds a pleasant eyeball friendly glow to the battlefield.
By the way, map is looking great Bootie.
Ok so whos interested.
I personally also prefer it if units dont make contact during turn 1 without me beeing told to expect that happening. If it is not mentioned otherwise in the briefing, i always expect the set-up zones to be safe for at least the first 60 seconds. Just my 2 cents.
I'm not testing so have no idea exactly what the situation is in this scenario but I agree with Agusto and others above. Unless it's specifically stated in the briefing that you will be, or starting the battle already under fire (and it's serves some narrative purpose), it can feel a bit cheap at times.
Saying that I'm not fully against it. The Three Patrol Action scenario I'm working on may also have action in the first turn if players order their troops a specific way. I've written the briefing accordingly so both players should have an inkling of what to expect if they read it.
I agree ... but sometimes you get some LOS gaps that you only spot when testing ... most CMx2 QB maps seem to have convenient blind slopes at setup zones to prevent Turn 1 carnage...
I hate those slopes to be honest.... unrealistic. Best for me to just change the briefing and not the map.