Guys, make sure to have a log at the dev blog etc. over at https://drydockdreams.games/
These TBDs in their Midway-era livery are actually able now to fully, autonomously use their dynamic AI to do the following
- take off ;
- orbit & form up as a squadron ;
- form up with other squadrons within a common package ;
- assume different formations depending on the nature of their navigation leg (echelon, vic, line astern, attack formation, etc...) ;
- pick a target as a unit ;
- split for a pincer attack ;
- drop a torpedo within launch parameters (and right now they run flawlessly - until we make them flawed, of course)
- regroup and head home ;
- enter the landing pattern and land aboard one by one.
No kidding, right? If it plays as good as it looks...Wow. Take my money now!
Thank you gentlemen
Here is our, how to say, latest graphical update. We gave the TBD some love - hope you'll enjoy watching the bird as much as we did giving it the proper treatment in terms of flight envelope and attack doctrine both
It looks better in motion, but you will have to wait for Magz' next video about us - these screens were taken from the recordings we sent him a few days ago
S! And thanks again for the kind words
Sure does!If this doesn't wet your appetite then something might be wrong with you
Play Carrier Battles 4, it's turn-based. It's also hex and counter-based, which may not appeal to your refined graphics taste.They are certainly saying all the right things.
The RTS aspect bothers me a bit, but hard to see how they could accomplish what they are aiming at by doing it any other way.
"OK, where is that pause key again?"
My take on the RTS-factor of the game is that it is not going to be a hectic "click-fest". In part due to the scope of the game where things are spread out, because you assume the part of the Admiral giving orders and watching how they pan out and not managing individual planes or AA guns, but also what is stated that planes without radios can't be contacted or even if they have they might employ radio silence. Thus, you might be able to stop certain attacks, amend plans that are underway, but not all of the minute details in real time. More of a "do this in that way" and then you sit back and watch (in horror) how it all pans out, like in CM. That's the appeal of the game for me. Dramatic but not hectic. I hope I'm right.They are certainly saying all the right things.
The RTS aspect bothers me a bit, but hard to see how they could accomplish what they are aiming at by doing it any other way.
"OK, where is that pause key again?"
Recently found out that they do dev updates on Steam. This will be a sure buy, if the end product is only half of what's advertised. But me thinkz that they are going to make a great game, the devs being quite passionate about it and taking their time for it.