- Mar 6, 2012
- Reaction score
- Dublin, Ireland.
- Turn Rate
- 3-5 pw
- 2-4 games.
Applies to infantry ... tanks can barge through, although with increased chances of bogging down.Thanks. Odd design decision to be honest.
Yes very true, and those pixeltrupen can't help themselves and pick a few along their way.Hanving been in vineyards, I can attest that it would be quite difficult to move against the grain of the lines of thick grape vines... the plants and the trellises and wires they are strung along.
In my experience CMFI vineyards are almost guaranteed to immobilize vehicles. @Kraut found out the hard way in our last PBEM. I did learn that lesson a couple of years ago. I never ever order my vehicles in vineyards. The LOS and LOF through them is also tricky for infantry in my experience.Applies to infantry ... tanks can barge through, although with increased chances of bogging down.
Hanving been in vineyards, I can attest that it would be quite difficult to move against the grain of the lines of thick grape vines... the plants and the trellises and wires they are strung along.
My "Himmelfahrtskommando" attack was more result of me messing up my OOB force pick... LOL
Sure does look nice! Think the 4k resolution and 4x AA are in a large part responsible for the screens looking that crisp.My set-up and NVIDIA settings-
Processor: Intel i7-8700 3.70GHz
RAM: 32 GB
GPU: NVIDIA GeForce GTX 1080Ti
Screen Resolution: 3840 X 2160
Just tweaked a few NVIDA settings this morning. This shot is from CMRT, but I just use the same settings for all my CM games
View attachment 19104
My CMFI Z folder
View attachment 19105
Nice to see good use of hand grenades all round ... could use a few more access holes in the walls for assault purposes, but "someone" forgot to pack some assault teams when he re-jigged the force selection ... and thought, "hey, I'll use my Tiger's 88 to blow holes into the walls"... well, you know what they say about those well-laid plans...