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The Bootie-Rico Wars

Ok... here's a suggestion.

We switch to 1250 pts AI pick Armour Force Mix battles -- quality set to Medium.
We limit time period to late war... maybe June/July 1944?

All other setting random -- except for maps for Forest and Town/City hexes.

BATTLES usually are PROBES, but when a battle ends in a DRAW, then a ME battle is used immediatedly the next turn as a tie breaker.

One side starts with THREE ATTACKS -- from then on, each side gets the number of attacks equivalent to the number of VICTORIES in previous turn.

If one side loses TWO towns, then that side is limited to a max of TWO attacks per turn. (the balance will always be available to the other side)
If one side loses THREE towns, then that side is limited to a max of ONE attacks per turn. (the balance will always be available to the other side)

The side that captures the enemy's CAPITAL CITY wins the Campaign.

How's that sound?
 
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