@Rico - I understand your frustration. I've felt it too. I also suspect that Slitherine patches change game play and it's frustrating to suffer unexpected results after a patch update. It's like you have to relearn how the game plays.
Your gaming time is limited. You should play what you enjoy and enjoy what you play. I'm fine if you want to step away from this and recalibrate your efforts elswhere, just let us know.
I've really enjoyed your FOG2 campaigns and tournaments but am just as happy with your Combat Mission efforts as well.
Hakuna Matata, my friend.
I’ll persist a little longer.
it just feels like sometimes the die roll algorithm has it for you game after game.
like opening skirmishes... battle after battle my opponents score disrupt hits on first arrow shots, while my guys pump away volley after volley and nothing happens.
Enemy guys will run up to mine and pow, first shot disrupts fine after time.
Me keeping my skirmishes startionary makes no difference.
stuff like that.
I hear you......I feel the same thing. Just keep in mind the Negative Bias effect. Also, this is simulating a chaotic battle involving human beings. All this sort of stuff actually happens in real conflict, so I always try and take it from a historical sense when my 39% vs 6% infantry gets disrupted (or I disrupt an enemy when I only had a 1% chance to win the melee......um sorry @Badger73).. After all, armed conflict ain't chess, despite how much us gamers try and make it so. This attitude is how I have gotten over the horrendous spotting in CM
The first battle of Dacia has concluded with @Badger73's Byzantines defeating @Wellsonian's Lombards; Byzantine 10% / Lombards 41% (+/- 31%).
Question for all ya'll: What's the thinking and consensus regarding the performance of dismounted cavalry lancers as spearmen in this game?
I think there is a reason cavalrymen are cavalrymen. Dismounted Lancers (the optional ones, not the one you can pick off the list...those are great) just don't have the mass to hang in a fight. I can't figure out cav in this game anyway!
I tend to agree about optional dismounted lancers. They are only half the size of a true foot unit and don't have the staying power in a head-to-head melee.
I think the secret to cavalry in this game is realizing is that they are brittle; maybe ferocious at first but less and less cohesive when stuck longer in melee's.