Escalation of Violence

My first attempt at a scenario—–As the U.S. offensive pauses to consolidate its gains, supplies are delivered to frontline units. After the disappearance of a supply convoy in a supposedly “quiet” sector, 1st Squadron 2nd Stryker Cavalry Regiment is tasked with locating the convoy and determining its status. The convoy was moving along a route set aside for the later passage of “A” Company 1st Battalion 2nd Armored Brigade Combat Team as it prepares for a spoiling attack against a possible Russian counterattack. It is imperative that this route is clear.

WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? CM : BLACK SEA
WHAT IS THE SCENARIO / MAP TITLE? Escalation of Violence
FILE TYPE? SCENARIO VS AI ONLY
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? NO
WHAT SIZE IS THE BATTLE? LARGE
WHAT ARE THE MAP DIMESIONS? 1568m width x 1568m depth
WHAT TYPE OF BATTLE IS THIS? MEETING ENGAGEMENT
WHAT IS THE LENGTH OF THE SCENARIO? 1 HOUR – 1 HOUR 29 MINUTES
WHERE IS THE SCENARIO / MAP BASED? UKRAINE [BLACK SEA]
WHEN IS THE SCENARIO BASED? JUNE 2017
WHAT TIME OF DAY IS THE SCENARIO BASED? DAWN
WHAT IS THE WEATHER IN THE SCENARIO? CLEAR
NATIONALITY OF SIDE ONE American
NATIONALITY OF SIDE TWO Russian
THIS SCENARIO IS BEST PLAYED AS… SIDE ONE VS AI
SUBMITTED BY? Hunter 2

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Author: Bootie

2 thoughts on “Escalation of Violence

  1. I just finished playing this as a H2H PBEM game (although it says play vs AI only here, I am sure it didn’t say that when I downloaded it from the repository – hmmm….) and it is the most entertaining CMBS scenario that I have played so far.

    As the title suggests, the forces arrayed on each side start of small and grow continually throughout the battle. The fighting is intense and there are multiple opportunities for each side to take advantage of changes in force balance.

    Our particular game ended as a draw – usually a good sign!

    Many thanks to the scenario designer!

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