0630 AM October 9, 1944
South of the Rhine Marne Canal, the Parroy Forest provided German assembly areas for their September counteroffensive into Patton’s right flank toward Luneville. After the attack failed, 79th INFANTRY DIVISION assumed control of the sector. US XV CORPS ordered the Division to clear Luneville and the Forests of Mondon and Parroy. Unlike many forests in western Europe, the Parroy contained dense undergrowth. Distances for observation and fire were reduced providing opportunity for cover and concealment. While there is no single terrain feature which dominated the forest, aerial photos showed a dug-in defense system based on strong points strengthened by wire, mines, and pillboxes. Even WWI trenches remained. The system centered around Crossroad 709 and was stoutly manned by the 15th PANZER GRENADIER DIVISION recently transferred from Italy.
|WHAT VERSION OF COMBAT MISSION IS THE FILE FOR?||CM : FINAL BLITZKRIEG|
|WHAT IS THE SCENARIO / MAP TITLE?||Parroy Forest|
|FILE TYPE?||SCENARIO PLAYABLE AS H2H AND VS AI|
|DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS?||YES [PLEASE ADVISE WHAT IS REQUIRED IN DESCRIPTION FIELD]|
|WHAT SIZE IS THE BATTLE?||MEDIUM|
|WHAT ARE THE MAP DIMESIONS?||Medium|
|WHAT TYPE OF BATTLE IS THIS?||ATTACK|
|WHAT IS THE LENGTH OF THE SCENARIO?||1 HOUR – 1 HOUR 29 MINUTES|
|WHERE IS THE SCENARIO / MAP BASED?||FRANCE [BATTLES FOR NORMANDY]|
|WHEN IS THE SCENARIO BASED?||OCTOBER 1944|
|WHAT TIME OF DAY IS THE SCENARIO BASED?||DAWN|
|WHAT IS THE WEATHER IN THE SCENARIO?||OVERCAST|
|NATIONALITY OF SIDE ONE||Allied|
|NATIONALITY OF SIDE TWO||AXIS|
|THIS SCENARIO IS BEST PLAYED AS…||H2H, SIDE ONE VS AI|
7 thoughts on “Parroy Forest”
This scenario does not require a DLC or mod.
Please note that the French version is available on the good blog CombatMission.fr : http://www.combatmission.fr/final-blitzkrieg/et-pour-quelques-scenars-de-plus/parroy-forest/
Great work Kevin!
Started this one up with Bootie and I am the Germans… will provide feedback at battles end…
I won this with a US Major Victory. It was hard, depressing going battling through the woods as Im sure it must have been in real life but I don’t think there was much in the way of options to advance due to the defences in the area, wire etc. So not much chance for tactical decision making. It was a grind for sure and although the German artillery didn’t hit me if it did it would have ended this battle as they had a ton and heavy stuff too!!
I played the Axis in this one vs. Bootie, First off, you are sorta stuck with the setup, cant move or position much (me dont like that)… and then when getting pounded by Allied Armor and saying to oneself, If only I had a chance to put these units/wire/mines here or there which would make sense to me… Nuts…
On a Scale of 1 to 10
1-enjoyment, I did crapola
9-Map, very nicely done
1-Overall Game Play
How come as the Germans, I see [10p touch] or similar on three objectives when my units German already are in those positions? There is no chance for me to send any squads there to get those ten points when they already are in them. Are those touch objectives meant to be for the US units? And if they are meant for the US units, why do I as the Germans see them?
First of all, thank you very much to the designer for building this scenario! Your effort is much appreciated.
Short summary – hard work at the beginning, ultimately rewarding.
Possible spoilers below:
Played this H2H as the US army and won a total victory.
Early game is very tough going, smashed by artillery and walking from short range ambush to short range ambush. Meanwhile muddy conditions let every tank immobilised by the game’s end.
BUT – clearly the Germans have their own set of problems and challenges.
Army 2nd Lt Theodore Rowman kia Forest of Parroy 10/15/1944 I am Jo Anne his only child