About The Scenario
This is one for the modern ‘Tread heads’ amongst you!
This is a revised version updating the orginal to CMSF2, so you will need the base game CMSF2 to play this. Revised AI Plan using triggers; tweaked map using new CMSF terrain feautures. This is version 2 which has a slightly reduced mission time based on player feedback.
The actual scenario is very loosely based on events in Daraya, a suburb of Damascus where rebels from the Free Syrian Army (FSA) have attempted to create a stronghold near Damascus centre. In August 2012, the Syrian Army defeated the rebel forces and took control of the town. After the failed rebel offensive in late July 2012 ,the Syrian army started a campaign against rebels in the Damascus suburb.
This, the 2nd Battle of Darayya, is the ongoing battle between the Syrian Army and the rebels in the Damascus suburbs of Darayya. In mid-December when the Army intensified their attacks with heavy shelling and Tanks raids into the city.
This scenario depicts an armoured raid, typical of the tactics used by the Syrian Army to seize control of Daraya. You can view the video which shows these raids using footage (often filmed whilst under fire) shot by the rebels ‘Syria – Men versus Tanks in Daraya – The Powerful T-72 Raids’
So your scenario looks like the scenes in the above film I’d suggest modding your game using the following excellent mods:
Longleft Flank’s Shot up Building;
Pete Wenman’s ‘Squalor’ mod;
Pete Wenman’s BlackSea favour objects for CMSF2
Map and Scenario Size
This is a fairly small map although it’s very built up.
Map Size: 720m x 512m
Forces: Syrian Republican Guard armour Vs Syrian rebels (combatants and fighters)
Best Played As
Can be played RT or WEGO. This is best played Blue Vs Red AI or H2H only.
There are two RED AI Plans.
If playing H2H it is recommended the more experienced player takes the RED side.
The scenario is NOT playable as Red VS Blue AI.
Many thanks to Buzz, Erwin and Snake Eye at the BFC forum who played through the early Blue Vs Red versions and provided a lot of feedback. Thanks to Lethaface and Sublime who played this H2H and provided excellent feedback in this regard. Thanks also to Slysniper who took the SF2 version for a spin and provided some useful feedback. Cheers Guys!
Any comments etc you can email me at firstname.lastname@example.org
12 thoughts on “CMSF 2 Daraya Tank Raid”
Outstanding street fight. I like it a lot. However, I could not keep 70 percet of my forces in the game (Need to try again). Tough mission indeed. Thanks for doing this one.
Glad you enjoyed it and like it. Aye it’s a tough one. There is an interesting discussion re the challenges in this and some useful tactical suggestions if you’ve not already seen, you might find useful? http://community.battlefront.com/topic/134508-daraya-tank-raid-sf2/
Thanks again for playing this and for your feedback – much appreciated ta! Cheery!
This is a really tense, addictive scenario. Hope to see more!
Also.. I couldn’t find the ‘shot up buildings’ mod.
Glad you enjoyed the scenario and thanks for your positive comments and feedback. Re LLF ‘shot up building’ mod it’s about to be uploaded to the new CMMODS but for now you can find it at the following Dropbox link: https://www.dropbox.com/sh/wwyy06b5lsfoqgo/AACOnCYJbSPAwdRzId5uD1R_a?dl=0 Thanks again for your comments.
shot up building mod not available 403 error.
Aye that’s because the dropbox folder is no longer active. I’d thought it might be up on CMMODS III by now. Worth asking over at the BFC forum as I’ve seen updated versions being used by players.
Send me the file and I can get it uploaded. 🙂
Cheers ta Booty. It’s not my mod but can send it over?
Yeah do that. 🙂
This is tooting my own trumpet, but my burnt buildings 4a and 5a fit really well into this scenario. All you have to do it put them in the Z folder and they replace ones in the game.
I’d echo that – they really add character to the mission 🙂